Graphics: Changed: BatchDrawCommand.visibleCount no longer has to be set to 1 when BatchDrawCommandFlags.HasSortingPosition is set Use PropertAttribute constructor argument applyToCollection to make a collection attribute. Users are now encouraged to use HandleUtility.DecodeSelectionId for decoding and HandleUtility.EncodeSelectionId for encoding selection IDs.Įditor: Obsoleted: Made Propert圜ollectionAttribute obsolete. VFX Graph: Improvements to texture types to allow using in branch operators.Įditor: Added: EditorGraphicsSettings.TryGetRenderPipelineSettingsForPipeline to access settings of other pipelines than the currently active pipeline.Įditor: Added: HandleUtility.GetOverlappingObjects for getting an ordered list of all pickable objects under the give mouse location.Įditor: Added: HandleUtility.RegisterRenderPickingCallback and a few peripheral structures that enables custom rendering-based picking solutions to be developed.Įditor: Deprecated: ObjectIdResult.DecodeIdFromColor. UI Toolkit: Added warning for UxmlAttributes in a non UxmlElement class. UI Toolkit: Added support for setting the searchfield placeholder text via UXML. Shadergraph: Addressed delays related to graph concretization where certain operations were taking longer than expected. Scripting: Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations. HDRP: Reduced time taken by default scriptable shader stripping. HDRP: Reduced GC Alloc when using raytracing and HDRP. HDRP: Optimize water surface scripting interactions. HDRP: Improved water system performances. HDRP: Improved the performance of the FrameSettings.Sanitize method. HDRP: Avoiding the conversion from string to type for each Custom PP. HDRP: Avoid clamping to integers for HDR manipulation. Graphics: Optimize DOTS instanced properties loading code for URP and HDRP stock shaders. unity_MeshVertexBuffers_RT) to ray tracing hit shaders Graphics: Improved CPU performance when binding geometry buffers (i.e. Graphics: Added three new UNITY_DOTS_INSTANCED_PROP variants to give users more control over DOTS instanced property loading performances. GI: Optimize light baking input extraction by parallelizing surface area calculations. GI: Implemented tests which target meta passes without light baking. Moving files in the Project window now takes less memory and is faster.Įditor: Improvements to the Graphics Settings UI. NET Standard 2.1.īurst: Added support for default interface methods.īurst: Added support for hashing against different target frameworks.īurst: Added support for string interpolation in exception messages.ĭX12: Implemented a dedicated GPU memory allocator for small acceleration structures (BLASes) to save GPU memory when using ray tracing.ĭX12: Optimized writing shader records into shader tables before ray tracing dispatches.Įditor: Data used for preview is released when the baked lightmap preview system is not used for 30 seconds.Įditor: Implement guard for crash in TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced.Įditor: Improve exception handling when package load fails.Įditor: Improve performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project).Įditor: Improved moving files in the Project window. Universal RP: Added the 8192x8192 option in Shadow textures.īurst: Added a new Math.Clamp API, which is available when the API Compatibility Level is set to. Package Manager: Improved Project manifest files to repopulate with default dependencies when the files are empty or full of whitespace. Preview of Final 2023.3.0a3 Release Notes FeaturesĮditor: Introduced IRenderPipelineResources to host SRP resources, which uses the ResourcePath to auto-load resources. Universal RP: Fixed memory leak from render texture when rtHandle realloc failed to be added to pool. UI Toolkit Controls: Editor Crashes on WalkTypeTreeComplete when a list with serialize reference fields is re-ordered Terrain: Fixed a player crash when a terrain tile completely made of holes was viewed from a distance. Shaders: Fixed the WarmupAllShaders API so it warms up all variants instead of only a single variant per pass. Physics: Fixed an issue where Joint::axis could not be initialized during component construction. Graphics: Fixed shadows so they no longer cause a crash in a scene with both Built-In Render Pipeline and Scriptable Render Pipeline materials. GI: Fixed an issue where directional lightmaps would contain large values in some scenes with many texel invalidities.įirst seen in 2023.3.0a1. Contextual Menu: Save Layout popup isn't displayed for the user after the contextual menus update
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